Marvel Ultimate Alliance 2 seems amazing, spectacular, uncanny, etc.
If you played the first Marvel Ultimate Alliance a few years ago and liked it, please go out and get Marvel Ultimate Alliance 2. This sequel takes everything that you thought was wrong, annoying, or simply not as cool as it could have been in the first game and just makes it 9000—wait, over 9000—times better.
There’s a new inventory system, a new money system, a new experience system, and a new leveling system. You can now customize your character’s moves by hitting the back button and leveling up from a quick menu that doesn’t pull your friends out of the frenetic superhero vs superhero action, which is really awesome. You can also switch team members and outfits on the fly, with no need for those elusive S.H.I.E.L.D. spots (you can also save anywhere too, but it only writes your actual story progress up to your last checkpoint—you’ll keep any unlocks or levels you gain though). The graphics have also been completely overhauled; the game not only looks like it belongs on current-gen consoles this time around, but I would say that it actually fits right up there with most blockbuster big-name titles coming out this fall/winter/spring season.
Perhaps my favorite part of Marvel Ultimate Alliance 2 so far is that it’s set in and revolves around the Civil War and the Superhero Registration Act. This gives the game so much more substance and believability, like it’s actually a feasible part of the Marvel universe. That being said, choosing sides kind of sucks, because you’ll lose a few characters and the ability to unlock a fairly large number of alternate costumes for the ones who side with you—most of the extra outfits are rewarded for defeating a set number of enemies after going either pro or anti-reg. In a way, the decision makes sense though, because some of the outfits included in the game only came about as a result of the character choosing sides. While it would be cool to see an anti-reg Spider-man swinging around in his red and white suit with metallic claws, it wouldn’t make too much sense because Tony Stark, the leader of the pro-reg forces, designed it for him in the Civil War storyline.
My friends and I have invested six or seven into the game so far and I don’t think I have a single negative thing to say aside from my aforementioned costume unlock gripe. Even the couch co-op feels perfect, which I think is a particularly noteworthy achievement considering that it’s 4-player. So grab some friends and some extra controllers, and go sign up to either support mutant registration with the government or strike it down from grassroots, because MUA2 is definitely one of the best and most fun co-op games to be released in a very long time.